Duel Hall

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How to play

  • Goal: knock your opponent's pen off the table. First to win 2 rounds wins the match.
  • Your turn: drag back on your own pen (away from where you want to strike) and let go — like a slingshot. The further you pull, the harder the flick.
  • Pens keep whatever position a flick leaves them in — your next turn, you're flicking from wherever your pen currently sits, aiming at wherever theirs currently sits.
  • Careful: flick too hard and overshoot, or get knocked back by a collision, and your own pen can go off the table — that's a loss of the round too.
  • Each pen has its own weight, grip and bounce — heavier pens hit harder and resist being pushed, but a light, grippy or bouncy pen has its own edge.
  • Online matches use a shared clock per side; running out of time loses the match.

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Pen Fight

The desk classic, in real 3D. Flick your pen to knock your opponent's off the table — pick from 7 pens with real weight, grip and bounce. Play a friend online, take on the computer, or pass-and-play on one device.

Play online

Challenge a friend by name or code, or anyone in the lobby. A ready-check with a pen pick on both sides, a shared clock, and every result feeds a separate Pen Fight rating.

Vs the computer

A built-in bot that aims at your pen and flicks with real physics — entirely in your browser, no server-side engine.

Pass & play

One device, no sign-in. Both players pick a pen, then take turns flicking.

7 pens, real physics

Heavy, light, grippy, bouncy, long — every pen behaves differently in an actual 3D physics simulation, not a coin flip.

Pen Fight You Win!

Pen Fight

Choose your pen

Pen Fight

Ready to play?

Both players must pick a pen and start before the clock begins.

Pen Fight

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