Duel Hall

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Rules

Tap a character to inspect its matchups.

  • Your turn: play one card, optionally targeting an opponent's table card.
  • Win a clash → your card stays on the table, theirs is destroyed, and you gain +1 Momentum. Lose → your card is destroyed instead. Neutral / no target → your card simply joins the table.
  • Combo Strike: if you already hold a listed pair on your table, spend your turn to destroy the paired target directly — no hand card needed, and it still banks +1 Momentum.
  • Wild Strike: spend 3 banked Momentum to destroy any enemy table card outright, ignoring the type wheel entirely.
  • The Reckoning: once both hands are empty, each player's table becomes the opponent's new hand, and both tables clear. Momentum carries over.
  • Win: the opponent has zero cards left anywhere (hand + table).
  • Stalemate: 200 straight turns with nothing destroyed ends in a draw.

Pyromancer

FIRE

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Card Duel

A two-player tableau duel where nothing is hidden — same 8 cards in both hands, same fixed type wheel, no dice, no draws. Every fight is decided by who reads the wheel better and times their Wild Strike right.

Click a character for their story

The Type Wheel

Eight characters, one fixed cycle. Each beats the 3 next in line, loses to the 3 before it, and sits neutral with the one directly opposite. Full information, zero luck.

Momentum & Wild Strike

Win a clash, bank Momentum. Hit 3 and you can unleash a Wild Strike — destroy any enemy card outright, wheel be damned. Hoard it, or strike now before they do.

Combo Strikes

Hold the right pair on your table and you can strike without spending a card at all — four secret pairings turn your board into a trap.

The Reckoning

Empty your hand and the game doesn't end — everything on both tables flips into the opponent's new hand. The board you built becomes the weapon they play back at you.

See the wheel

Click a character to see exactly what it beats, loses to, and sits neutral with.

Tap a character to inspect its matchups.

Card Duel You Win!
Card Duel

Ready to duel?

Both players must start before the clock begins.

Card Duel

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